Shader Editor
A real shader IDE in one widget: a syntax-highlighted code editor on the left, a live GPU preview on the right, and a preset picker on top. WGSL presets give you a starting point; pick the Shadertoy preset to paste a GLSL shader (mainImage / iTime / iResolution) and Vel translates it to WGSL on Run. Editing updates a draft and only recompiles on Run, so it never flashes while you type.
- Syntax-highlighted WGSL + GLSL editor (Code)
- Preset dropdown → editor via match
- Paste Shadertoy GLSL → auto-translated to WGSL
- Composed in .vel from generic primitives
#App @draft = "..." # WGSL shade() body (or Shadertoy GLSL) @code = "..." V f=1 H # toolbar Select options="plasma:Plasma,rings:Rings,…" -> change => $draft = match $value { "plasma" => "…", … } Btn "Run ▸" -> click => $code = $draft H f=1 Code f=1 lang=auto value=$draft # highlighted editor Shader f=1 src=$code # auto-translates GLSL → WGSL